Live server browser
Player counts, ping, gamemode and status pulled continuously. Filter, favourite, and join without leaving the launcher.

An Android client for San Andreas Multiplayer — native code, live server discovery, and a launcher built around how people actually play on a phone.
The launcher keeps your controls, graphics profile and account between sessions, so joining a server is two taps rather than a setup ritual.
No feature here exists to fill a grid. Each one came out of a thread, a bug report, or a device that needed it.
Player counts, ping, gamemode and status pulled continuously. Filter, favourite, and join without leaving the launcher.
Every on-screen control can be moved, resized or hidden. Save a layout once and it follows your account.
Frame cap, draw distance, texture quality and memory ceiling — exposed as real settings, not presets.
Built against the stock game binary for both armeabi-v7a and arm64-v8a. No wrapper, no emulation layer.
Opus voice chat on its own channel, with per-player volume and push-to-talk that survives a backgrounded app.
Client and game files update through one flow, with a changelog you can read before installing.
Alyn grew inside SA-MP communities rather than through advertising. The roadmap still comes from Discord threads and crash reports.
The launcher and every client update, at no cost.
Any SA-MP server can be reached — nothing is gated.
A Discord where the people who write the code answer.
Fixes ship in days, not release cycles.
Around 50 MB. Install, sign in once, and your settings follow you to any device you play on.